Biofeedback Application

ORGANIZATION

Holland Bloorview Kids Rehabilitation Hospital

PLATFORM

Android

TIMELINE

Jan-Apr 2024

Brief

A biofeedback app designed to help those adjust to their new prosthetics

As the only designer, my task was to individually redesign the UI of the prototype of the app. The app was designed as it recognizes the difficulty of navigating the transition to a prosthetic limb can cause significant challenges. Many individuals experience a period of adjustment, during which trust in their new prosthetic may be limited, leading to uneven weight distribution. This app includes various trainings that will help guide the user to place equal pressure on their legs and keep track of their recovery progress

Problem

Those with new prosthetics are not necessarily experts in the field of biofeedback, thus navigating a corrective feedback application could be overwhelming and challenging for them

Goal

To redesign the application to be accessible to individuals with little to no experience in the biofeedback field

User Research

Due to the limitations, I gathered feedback from 3 main sources:
Myself: Looking around the lab, I noticed I was the only one with no experience in the biofeedback field and had never encountered the app before. So decided to put myself into the users’ shoes and see what aspects of the app
Lab Member 1: They have no experience with the app. I conducted a master-apprentice interview with one our recent lab members who was not involved in the development of this application at all
Lab Member 2: They are a core developer of the app and have already gone through multiple walkthroughs of the app. They went through a simple walkthrough of the app again, recalling any troubles faced

User Flow Diagram

Analyzed the user flow diagram with the collected user feedback on where improvements could be implanted. Organized the feedback gathered by Identified pain points that would possibly needed to be addressed

Colours!

Colour palette was decided through some competitive analysis, noticing most health/fitness/medical application on the market tend to lean towards colours of blue and green

Conceptual Designs

To understand current UI/UX standards and common uses in health applications, exploratory research was done on mainstream fitness applications and how users would operate through that. Some concept sketches for certain interfaces were created, as well as low fidelity wireframes

Deciding

Not all designs went smoothly, when I ran into conflict between certain designs I liked to run around the lab asking for my lab members to rank the designs by preference. For example below were a few designs for the past trial summaries

Final Design: Onboarding

Final Design: Instructions

Final Design: Bluetooth Pairing 1

Final Design: Bluetooth Pairing 2

Final Design: Trial

Final Design: Summary + Home